For tournaments held with Tournament Manager, there's one Tournament Overview page that you can use to check details or enter the tournament. Select the URL provided by the director on the Tournament Overview to access SplatNet 3 and proceed.
To participate in a tournament, you must create a team as its representative member or select an existing team to join. Following that step, you can invite other players to join in order to meet the number of team players required.
If you're entering a Tournament Manager tournament for the first time, you'll need to create a team. One rep can enter for the whole team.
With that, your entry will be complete. Invite players to your team.
You can choose an existing team when entering.
The entering player will be made the team captain. The captain can edit and check in team members, announce results, and more. Additionally, the captain of the team at the top of the bracket will be the tournament-room host during matches and is the only one who can set or change game modes and stages.
The team's captain and its members can use the invite feature.
Teams without the required number of participants by the registration deadline will be disqualified.
You can send an invite link to prospective teammates.
You can choose previous teammates or current teammates and send them a tournament invite.
Besides invites, you can change team members, change captains, or cancel entry from the tournament page.
Here you can change invited members. A captain can remove any member, but noncaptains can only remove themselves.
If you are a captain, you can hand the position to another member.
The captain can cancel a tournament entry until the registration period ends and the teams are decided.
If the captain cannot participate after the registration period ends and the teams are decided, the captain can withdraw the team. It does not count as canceling the entry. If you withdraw, you lose by default.
Be sure to review Tournament Manager to see info on the next match and tournament progress.
If the match is ready to start, a check-in notice will display on the captain's screen. Team members' screens will show the check-in conditions.
Checking in is to confirm that the team is assembled and the match can start. The battle cannot continue until both captains check in.
Once check-in is complete, a Tournament Manager room will appear in the Private Battle friend list. You can wait there for the battle to start. Please do not enter if you are not joining the battle to ensure the director can spectate.
Depending on the tournament, you can enter with substitutes. Noncaptain members can freely swap in. Check the details of your current tournament for the time in which members can swap.
The team captain at the top of the bracket is the host. A hosting captain can confirm the mode, stage, etc. and change the room settings.
If No One Spectates
Start the battle once the competing players enter the Tournament Manager room.
If There Are Spectators
Start the battle once the competing and spectating players enter the Tournament Manager room.
If a Spectating Player Becomes Host
Please wait for the spectating player to start.
Once the set number of battles are finished, captains can report the results. Both captains enter the results. If the results match, it counts as a valid match and appears on the bracket.
If there is a communication error or mistake in the mode settings, you can play more than the set number of battles. If this happens, you can edit the results.
If the details of the report from both teams match, it will be set as the result. If the details conflict or the match's winners cannot be decided, you can request arbitration by using Contact Director.
Fill in the related details, and select Inquire. You'll get the director's response on this screen.