Splatoon 3 Tournament Manager Help

Director Checklist

To run a successful tournament, directors should check out the Pretournament Prep and Managing a Live Tournament sections.

Pretournament Prep

  1. Create a Tournament
  2. Register Participating Teams
  3. Confirm Participating Teams
  4. Create and Publish a Tournament Bracket

Managing a Live Tournament

  1. Commence Tournament
  2. Advance Tournament Round
  3. Spectate
  4. Resolving Conflicts

RoundA group of matches, such as "Round One," "Final Round," etc. Go here for more information on additional terminology.

How to Create a Tournament

  1. Open Tournament Manager, then select Create Tournament.
    Screenshot of Create a Tournament button.
  2. Enter all required info, such as the schedule and tournament mode.
    Screenshot of tournament-creation screen.
  3. Review all the details, and then select Create a Tournament.

Tournament Settings

Tournament Name

  • You can enter up to 32 characters.
  • Your name must comply with the Nintendo Community Guidelines. Please see Guidelines for details.

Date and Time

Registration Window

  • The period of time during which teams can sign up to participate.
  • Once the participating teams are confirmed, tournament settings can no longer be changed.
  • A team that does not meet the required number of players by the end of the registration period will automatically have their entry canceled.
  • Be sure to leave enough time between the registration deadline and the start of the tournament—you'll want to give yourself ample time to publish the tournament bracket and have players view it.

Tournament Format

  • A type of tournament in which teams play each other in turn.
  • The order will be determined by the following rules:
    • Matches Won > Battles Won > Battles Lost > Head-to-Head Matchup > Registration Date (Entry Number)
Elimination tournament
  • A type of tournament in which the teams that win get to keep playing.
  • In elimination tournaments, you can enable or disable preliminary rounds.
    • Preliminaries Off

      If there are no preliminaries, all teams will participate in the full bracket.

    • Preliminaries On

      If preliminaries are enabled, all teams will be divided into groups of three or four for preliminary rounds. Only top-ranked teams will advance to the final bracket.

      If there are fewer than six participating teams, preliminaries will be disabled by default.

      Preliminary league setting: Automatic Progression

  • Number of Teams per Group
    • This setting is only available when preliminary rounds are enabled.
    • You can set the number of teams in a preliminary group.
    • If the number of participating teams cannot be divided by the number of teams per group, the number of teams per group will be revised automatically.
  • Number of Teams Advancing
    • This setting is only available when preliminary rounds are enabled.
    • You can set how many teams will advance to the main tournament from the preliminary round.
    • You can select either one or two teams.
  • By Division
    • You can split a tournament bracket into multiple divisions.
    • After the participating teams are confirmed, you can set up divisions by editing the bracket.
    • Tournament bracket by division

Participating-Team Limit

  • You can set the number of teams allowed to enter the tournament up to a maximum of 512. For league tournaments, you can specify a maximum of 10 teams. Please note that you will need to submit a license request to hold a large-scale tournament. For details, see Guidelines.
  • If tournament registration fills to max capacity, additional teams that register will be placed on a wait list.
    • If any registered teams cancel their entry, teams from the wait list will be registered in the order they signed up.
  • You can change the Participating-Team Limit until the participating teams are confirmed. However, you cannot set it lower than the number of teams already entered.

Victory Conditions

  • The number of battles required in order to decide one match.
    • If the number of required battle wins is set to two, each match will feature a maximum of three battles.
  • Remember that the higher you set the number of battle wins required to win a match, the longer the tournament will be overall. Be sure to check the Tournament Length Estimate and adjust as needed.

    Screenshot of time required for tournaments.

Modes and Stages

  • If you make changes to the modes or stages, they will automatically be reflected in the Private Battle room.
    • You can change these settings later.
  • Mode

    Select one of the following modes: Turf War, Splat Zones, Tower Control, Rainmaker, or Clam Blitz.

  • Stages

    Select which stages can be used in battles.

  • Prevent Stage Reuse

    After a battle on a randomly chosen stage, that stage will be removed from the pool of random stages.

    Will not be removed if the battle is interrupted without a victor.

    If all stages are removed, the next battle will randomly select a stage from the entire pool designated for use in the tournament.

Semifinal and Final Settings

  • You can set different win requirements for the semifinal and final rounds specifically.


  • If you enable Primary Abilities Only, secondary abilities will have no effect in the tournament.
  • If you change this setting, it will automatically take effect in the Private Battle room.
    • The room's host can change these settings later.

Team Format

  • The number of players who can participate in a battle.
  • Depending on the type of tournament you're hosting, you can specify team sizes ranging from one to four.
    • This option does not restrict the number of players who can join the tournament room.

Number of Players Per Team

  • If you like, you can set two reserve players per team. Reserve players do not count toward the total number of players required based on your tournament format.
  • A single team can contain up to six players.
    • Any additional players beyond the minimum required will be set as reserves. For example, if you register six players on a team in a four vs. four tournament, two players will be set as reserves.

Invited-Teams Window

  • You can set aside space for invited teams with this setting.
  • With Set as Invited Team, you can assign a registered team as an invited team.
    Screenshot of how to use the settings for the invitation-window screen.

Special Tournament Rules

  • Please enable this setting if there are special rules that cannot be enforced using Tournament Manager. When enabled, "This tournament has special rules" will display on the Tournament Overview page.
  • Please note that any special rules outside the scope of Tournament Manager will need to be explained separately—possibly via a tournament website or social media.

Copy Previous Tournament Settings

  • You can use this to create a new tournament with the same settings as a previous tournament.
  • All settings will be copied over, except for the tournament schedule and registration period.

Edit Tournament

You can change tournament settings up until the participating teams are confirmed.
Participants will only be notified if the tournament schedule changes. View notification details here.

The following settings cannot be changed after a tournament is created.

  • Team Format
  • Number of Players Per Team
  • Invited-Teams Window

Canceling or Deleting Tournaments

You can cancel or delete a tournament from the overview screen.
Tournaments that run for 12 hours past the start time without ending will be automatically canceled.

  • Before registration begins:

    You can delete a tournament.

  • After registration has started:

    You can cancel a tournament, but you can't delete one after registration has started. If the tournament is canceled, participants will receive a notification.

Recommended Tournament Settings

The optimal settings for a tournament may vary depending on its size.

In all cases, preparing announcements, setting rules, and other tasks can take a significant amount of time. Consider leaving yourself some buffer time by setting a long registration period, and be sure that your schedule will accommodate your duties as a tournament director.

Large-scale tournaments (64 teams or more)

  • Tournament Format

    Elimination tournamentPreliminaries On

  • Number of Teams per Group

    3 teams

  • Number of Teams Advancing

    1 teams

  • Participating-Team Limit

    64-512 teams

  • Victory Conditions

    Best of 3

  • Tournament bracket by division

Mid-scale tournaments (16-64 teams)

  • Tournament Format

    Elimination tournamentPreliminaries Off

  • Participating-Team Limit

    16-64 teams

  • Victory Conditions

    Best of 3

  • Tournament bracket by division

Small-scale tournaments (4-8 teams)

  • Tournament Format


  • Participating-Team Limit

    4-8 teams

  • Victory Conditions

    Best of 5

View details on other settings here.

About Tournament Codirectors

After creating a tournament, the director can add codirectors.

Adding codirectors is a great way to make the workload of directing a tournament more manageable.

Codirectors have the same level of control as the director, with the exception of the ability to cancel or delete tournaments.

Adding and Deleting Codirectors

You can add codirectors from your friend list. You can also remove codirectors who have been added.

Notifications will be sent to any codirectors who have been added.

Friends who are unable to direct tournaments cannot be added as codirectors.
About Tournament-Director Restrictions

Role Settings

You can designate codirectors to have specific roles other than the default "staff," such as "streamer" or "commentator."

Each codirector's role will be displayed in the tournament outline and in the Management section after the tournament concludes.

Recruiting Teams

Share the URL or QR Code from Share Tournament on social media to recruit participants.

Clicking or tapping the URL will open Tournament Manager via SplatNet 3. People hoping to participate can register for the tournament there.

Confirming Participating Teams

After registration is complete, the button to confirm participating teams will display. Before confirming, please configure Invited-Teams Window Settings and Disqualification Settings as necessary. Then open Participating Teams, and click or tap the button to confirm participating teams.
Please note that it is also possible to confirm participating teams before registration ends. However, confirming participating teams while registration is still open will automatically end the registration period, and it is not possible to undo the action.

Screenshot of screen with participating-teams link.
Screenshot of participating-team-list screen.
Registered Teams

Invited-Teams Settings

To assign invited teams, be sure to select Set as Invited Team from each team's menu.

Screenshot of invited-team screen.

Invited Team Not Registered?

You can still host a tournament if some or all of the teams that you invited did not register. In that case, teams on the wait list will automatically be registered in the order they signed up.

Disqualifying Teams

Tournament directors have the ability to disqualify teams before or during a tournament.

You can disqualify a team before a tournament begins or after it is underway.

To disqualify a team, select Disqualify from that team's menu.

Selecting Disqualify from a team's menu will remove them from the tournament and send a notification to all members that they have been disqualified. Disqualified teams will still be visible to directors but not to tournament participants.

Players from any disqualified teams will not be able to reenter the same tournament—even on a different team.

Downloading Team Info

If you're using Tournament Manager in a web browser, you can download team info—including team names, player names, and more—in CSV format, which can be reviewed in a spreadsheet editor. The following information is available.

  • Entry Numbers
  • Participation Status
  • Team-Bracket Info
  • Team Names
  • Team-Name Pronunciation
  • Player Names
Screenshot of screen with button to download participating teams' data.

Tracking Player Swaps

If a team substitutes players after the end of the registration period, you can see the details in Edit History.

Screenshot of Edit History screen.

Editing or Publishing a Bracket

Once all participating teams are confirmed, a tournament bracket will be created automatically. You'll be able to manually edit the bracket, and once it's ready, publish it. Be sure to not forget this step, as the tournament cannot begin without a bracket!

Editing a Tournament Bracket

  1. To adjust matchups in your bracket, select Edit Bracket from the main bracket screen.
    Screenshot of screen with bracket-edit link.
  2. Select the first team that you want to swap.
  3. On the next screen, choose another team and select Swap.
    Screenshot of team-swap screen.
  4. If the swapped teams look good, you can select Save to save the bracket.

By Division

You can use the By Division feature to split a tournament into multiple divisions.
The number of divisions you can set depends upon the number of participating teams.

Participating-Team LimitNumber of Divisions
2-15 teamsNone (Can't separate into divisions)
16-31 teamsNone / 2 divisions
32-63 teamsNone / 2 / 4 divisions
64-127 teamsNone / 2 / 4 / 8 divisions
128-255 teamsNone / 2 / 4 / 8 / 16 divisions
256-512 teamsNone / 2 / 4 / 8 / 16 / 32 divisions
Screenshot of the Set Divisions screen.

Automatic Round Progression

When a matchup between two opponents is set for the next round and automatic round progression is enabled, the match will begin as soon as both teams are prepared. In tournaments with preliminaries, automatic progression is required regardless of whether automatic-progression settings are enabled. Please see the link below for more details.

Round Progression

Publishing a Bracket

When your tournament bracket is complete, select Publish to release it to all participants for review.
Once published, a bracket cannot be taken down.
All participants will receive a notification when the bracket is published.

Spectator Settings

The tournament director and any codirectors can join the Tournament Manager room as spectators. You can select who will spectate via Spectator Settings in the bracket. Up to two spectators are allowed per match.

Spectating Matches

Screenshot of spectator-settings screen.

Become Room Host

If you select Become Room Host, you'll assume responsibility for starting the battle and will have a Check-In button just like competing players. Only one player can host each Tournament Manager room per match.

Screenshot of the Check-In button when becoming a room host.

When spectating is set for multiple matches in the same round

Each match in the round will start at the same time.

If there are multiple matches in a round where the director is set as the room's host, competing teams will stand by until the director arrives.

Screenshot of when the tournament director is set as the host for all matches in the semifinals between Team VeronIKA vs. Team Takoroka and Team Barry vs. Team Erick.
For example, while the Team VeronIKA vs. Team Takoroka match is in progress, Team Barry and Team Erick will stand by until the director arrives.

If you want to be sure that you're able to spectate both matches, please use the Become Room Host feature.

When the director joins as a participant

You can't set spectator settings while you are still participating in matches as a player.

Day-Of Tournament Progression

Be sure to progress the tournament as needed using the bracket and the navigation in the purple area as a guide. You'll find additional information under Navigation that can help you troubleshoot any concerns.

Screenshot of the tournament bracket (left side) and Navigation (right side) on a web browser.
Screenshot of the tournament bracket (left side) and Navigation (right side) on a web browser.
Screenshot of the tournament bracket and Navigation on a smartphone.
Screenshot of the tournament bracket and Navigation on a smartphone.

Commence Tournament

When you reach the scheduled start time for a tournament, a Start Tournament button will display under Navigation. The director can select this button to begin the tournament when ready.
You can also start a tournament before its scheduled start time by choosing "Starting a tournament before the scheduled start time." Be aware that once you start the tournament, it cannot be undone.

Checking Match Progress

You can see details about how each match is going within the tournament bracket itself.

Screenshot of "Team is waiting to check in" display in tournament bracket.
Team is waiting to check in.
Screenshot of "Team is already checked in" display in tournament bracket.
Team is already checked in.
Screenshot of "Team is in a match" display in tournament bracket.
Team is in a match.
Screenshot of "Match has concluded" display in tournament bracket.
Match has concluded.
Screenshot of "Team is messaging with tournament director" display in tournament bracket.
Team is messaging with tournament director.
Screenshot of "Team has withdrawn" status display in tournament bracket.
Team has withdrawn.

Viewing Match Details

You can view the tournament bracket for details on specific matches. You can also download match-result edits, battle replays, and other info from the Splatoon 3 lobby terminal.

Screenshot of match-details screen.

Editing Match Results

If necessary, a tournament director can edit the results of a match. However, you cannot edit the results for the final game in a preliminary or tournament round (including the final round).

If Automatic Progression Is Enabled

Once set, the results cannot be edited unless the next opponent has not been decided yet. In those cases, results can be edited up until the point at which the next opponent is decided.

If Automatic Round Progression Is Disabled

You can edit results as much as needed until you press the button to start the next round.

Spectating Matches

The tournament director can enter a Tournament Manager room as a spectating player.

View Spectator Settings

Joining as a Spectating Player

  1. If a spectator slot is available, you can check into a match and view the same screen as the competing teams that are also waiting to check in. You can wait there until the match begins.
    Screenshot of waiting to check in.
  2. When both teams have checked in, the Tournament Manager room will be displayed under Friends in the Private Battle menu. At this point, you can enter the room and spectate. The team captains (listed at the top of the bracket) will manage settings including the battle rules, stages, and so on.
    Screenshot of the middle of a battle.

If Become Room Host Is Selected

If you select Become Room Host in the spectator settings, you'll also need to check in.

  1. See the guide in Navigation for more info.
    Screenshot of check-in screen.
  2. After all spectators and team captains have checked in, the Tournament Manager room will be displayed. As host, you can start the battle by joining the Tournament Manager room from the friend list in the Private Battle menu.
    Screenshot of the middle of a battle.

Round Progression

If Automatic Progression Is Enabled

As soon as a matchup is set and both teams are prepared, the next round will begin immediately. Check out the Navigation section to see how many matches remain for each round.

Screenshot of Navigation display during automatic-progression rounds.

If Automatic Round Progression Is Disabled

When all matches in the current round are decided, a button to begin the next round will appear in Navigation. The director may then start the next round as soon as they're ready.

Screenshot of button to progress a round in Navigation display.

Resolving Conflicts

If any participants have filed an inquiry, an alert will be displayed in Navigation. A tournament director or codirector will need to review the details and resolve the issue. Select Resolved when the issue has been resolved, and the alert will be removed.

Screenshot of Navigation display for inquiry handling.

An alert will also be triggered if a specific match is taking significantly longer than expected.

Screenshot of alert for when a match is taking longer than expected.


If teams break the rules or intentionally make it difficult to progress the tournament, you can disqualify them.

View Procedure for Disqualifications

End Tournament

When the last match of the final round of the tournament is complete, the tournament results will be displayed.