For tournaments held with Tournament Manager, you can check the details or enter through the Tournament Overview page. Open the URL provided by the director on the Tournament Overview to access SplatNet 3 and proceed. The tournament page shows an overview, the start time and schedule, and how the score is calculated.
You can view details about the rules for Salmon Run tournaments here.
To participate in a tournament, you must create a team as its representative member or select an existing team to join. Following that step, you can invite other players to join in order to meet the number of team players required.
If you're entering a Tournament Manager tournament for the first time, you'll need to create a team. One rep can enter for the whole team.
With that, your entry will be complete. Invite players to your team.
You can choose an existing team when entering.
The entering player will be made the team captain. The team captain can edit team members and can make another room in the event of an error.
The team's captain and its members can use the invite feature.
Teams without the required number of participants by the registration deadline will be disqualified.
You can send an invite link to prospective teammates.
You can choose previous teammates or current teammates and send them a tournament invite.
Besides invites, you can change team members, change captains, or cancel entry from the tournament page.
Here you can change invited members. A captain can remove any member, but noncaptains can only remove themselves.
If you are a captain, you can hand the position to another member.
The team captain can cancel a tournament entry up until the start of the tournament.
Be sure to review Tournament Manager to see info on the tournament progress.
Once a tournament begins, a Tournament Manager room will appear in the Friends menu in the Grizzco lobby. You can wait in that room for the shift to begin.
For teams of three players or fewer, matching with external users will occur after everyone in the room is ready.
Shifts completed in Tournament Manager rooms will be scored within Tournament Manager.
Communication Errors during Shifts
If even one team member participating in the tournament stays connected until the end of the shift, the results will count. However, if all members disconnect during the shift due to a communication error or other reason, then it will be treated as a shift that failed in wave 1 with no Golden Eggs collected or scales acquired.
The rankings are tentative and reflect shift scores for each team up to a point. The number of shifts reflected in the rankings differs based on the score-calculation method. Rankings update approximately every minute, and updates will stop once each team finishes its shifts. The final rankings will not be published until the results are announced after the round ends.
The following will determine the number of shifts reflected in the rankings.
Round Time | Number of Shifts |
---|---|
30 minutes | 2 |
60 minutes | 3 |
90 minutes | 5 |
120 minutes | 6 |
If you're unable to participate after the tournament begins, the team captain can withdraw your team. This will not count as canceling the entry. If a team withdraws, their records up to that point will be deleted and the team will display as withdrawn in the tournament results.
You can view All Records and Team Records from the Tournament Records tab on the Tournament Results page.
After participating in a tournament, you will be issued a Tournament Record Certificate that lists your team's records. You can post this certificate to social media using the Share button in SplatNet 3.
Tournament Record Certificates are kept for 180 days.